[Season 11] Destiny, Domination, Omnivamp. (2024)

[Season 11] Destiny, Domination, Omnivamp. (1)
PROS

Hard to kill
Passive Magic Penetration
Mostly immune to ganks
Can ult enemy jungle to win objectives
Amazing sustain
Insane dualist
No Mana

CONS

Clunky
Poor Mobility
Vulnerable to high-pressure characters
Easily out-ranged
Long Cooldowns

Mordekaiser is a Top/Mid lane AP Bruiser that stacks off of AP and HP Items. He has long cooldowns but rewarding damage and is one of the most intimidating characters in the game. Lets start with his abilities.

PASSIVE - Darkness Rise


Mordekaiser's basic attacks deal 40% AP bonus magic damage on-hit.
Damaging basic attacks and basic abilities grant Mordekaiser a stack for 4 seconds for every enemy Champion icon.png champion or large Monster icon.png monster hit, stacking up to 3 times. At 3 stacks, Mordekaiser gains Darkness Rise. Subsequent damaging attacks and basic abilities against enemy champions and large monsters refresh the duration.
DARKNESS RISE: Mordekaiser deals 5 − 15 (based on level) (+ 30% AP) (+ 1% − 5% (based on level) of target's maximum health) magic damage per second to all nearby enemies and gains 3% bonus movement speed. The damage against monsters is capped at 28 − 164 (based on level).

Mordekaiser's passive darkness rise looks like a scary blender of metal that hurts just as much. On top of that, he has magic damage on hit that stacks with nashor's tooth. Above all of this is a slight

3%

extra movement speed buff, meaning it stacks with movement speed. It can also help you get in that last auto-attack or Q to keep your passive up.

Q - OBLITERATE

ACTIVE: Mordekaiser smashes the area in the target direction, dealing magic damage to all enemies hit, Critical strike magic icon.png increased if it hits only one enemy.
MAGIC DAMAGE:
5 − 139 (based on level) (+ 75 / 95 / 115 / 135 / 155) (+ 60% AP)
ISOLATED DAMAGE INCREASE:
30 / 35 / 40 / 45 / 50%
COOLDOWN:
9 / 7.75 / 6.5 / 5.25 / 4

This ability is BRUTAL. Recently buffed, solo hits do MASSIVE DAMAGE. It's good for cs'ing since morde doesn't have mana, in the realm of death where the damage is accounting for things like stat steals and passive magic penetration from his E, and in team fights where you can proc your passive easily off of multiple champion hits.

W - INDESTRUCTIBLE


PASSIVE: Mordekaiser stores 35% of the post-mitigation damage he deals and 15% of the pre-mitigation damage he takes (reduced by 75% for non-champion sources), as Potential Shield on his secondary resource bar, up to 30% of his maximum health. The Potential Shield decays by 8 − 25 (based on level) every second after not dealing or taking damage for 1 second, down to a minimum of 5% of his maximum health.
ACTIVE: Mordekaiser consumes all his current Potential Shield to shield himself for 4 seconds for the same amount. At the start, the shield decays very slowly but exponentially increases near the end. Indestructible can be recast after 0.5 seconds.
RECAST: Mordekaiser consumes the remaining shield, healing for a percentage of the amount.
HEALING:
40 / 42.5 / 45 / 47.5 / 50%
COOLDOWN:
14 / 13 / 12 / 11 / 10

A lot of people tend to complain about this ability, specifically the healing portion. However, the healing portion helps A LOT for lane sustain without omnivamp, and was designed the way it was for a reason. The best part about this ability is that both the shield and healing can be amplified by spirit visage, since it increases health AND healing / shielding effects. Don't wait until the end to recast because the longer you wait, the less healing you'll get.

E - DEATH'S GRASP


PASSIVE: Mordekaiser gains magic penetration
ACTIVE: Mordekaiser grants sight of the target area briefly and, after 0.5 seconds, pulls all enemies within for 250 units, dealing them magic damage.
MAGIC PENETRATION:
5 / 7.5 / 10 / 12.5 / 15%
MAGIC DAMAGE:
80 / 95 / 110 / 125 / 140 (+ 60% AP)
COOLDOWN:
24 / 21 / 18 / 15 / 12

This move is great, don't get me wrong, but the cooldown is HURRENDOUSLY long, especially at low levels. If you land this move below ability level 3, cast your ultimate when they reach you. You already have one out of the three required stacks for the passive, and they're right next to you so there's no point in not doing it. Another way to use this move is to pull enemies away from you in times of danger.

R - REALM OF DEATH


"You're going to brazil..."
ACTIVE: Mordekaiser slows the target enemy champion by 75% during the cast time, after which they're banished together with Mordekaiser to the Death Realm for 7 seconds.

Units between realms see each other as spirits, considering each other dead and negating any interactions between the two. Only the target and Mordekaiser will enter the realm; other champions cannot follow them. Everything that occurs inside the Death Realm is hidden, and all pets still inside are killed at the end.

For the same duration, Mordekaiser also consumes the target's soul, reducing their current attack damage, ability power, total attack speed, maximum health, armor, magic resist, and size by 10%, in addition to gaining them for himself. If the target dies while inside, Mordekaiser keeps their partial stats until they respawn.

If one of the two affected champions leave the Death Realm, because of having died or having it dispelled, the other will do so as well, but the stats will remain stolen for the full duration.
COOLDOWN:
140 / 120 / 100

The one-way ticket to the league of legends equivalent to Brazil. Taking 10% of his target's stats, Mordekaiser brings them to a realm of death that is considered an immobilization effect, meaning cleanse, QSS, or any similar abilities could remove them from the realm. He still keeps the stats, but they are returned to summoner's rift.

So now that you know his abilities, let's get into possible combos and item synergies.

GENERAL TIPS

To initiate mordekaiser passive, you must land 3 hits on champions or large jungle monsters in a short amount of time. The good part about this, however, is that you can get more than one hit to count towards it with a single ability. Death's Grasp does actually count toward the three hits, but only use it to do that if you're in the Realm of Death and need to kill your opponent quicker. For mordekaiser, combos are a thing, but because of his long cooldowns you need to be smart about how you use his abilities. Remember that Obliterate does extra damage to isolated targets.
As for items, Riftmaker is usually the way to go, but Rocketbelt recently got its health amount buffed resulting than a higher amount than Riftmaker. Still, Riftmaker has sustained damage and omnivamp, making it the better decision in most cases.

[Season 11] Destiny, Domination, Omnivamp. (2024)
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